2007 Maverick
Boys League Rules and Guidelines:
Field Rules:
A. Bases are 50 feet apart. Pitchers mound is 38 feet.
B. Unsportsmanlike conduct
will not be tolerated!
a. If a spectator continues to be
disruptive (this includes verbal abuse) after a warning, the umpire
may eject him/her from the game area. Refusal of the
spectator to leave will result in the opposing team being awarded a win.
b. If an umpire ejects a manager or coach from a game, he
must notify a league director immediately afterwards to explain the situation.
He is also automatically suspended for the next game.
c. If, a manager or coach is ejected more than once during a
season, he is not to manage or coach until the league directors render a
decision on further disciplinary action. Suspension or dismissal from coaching
is a possibility.
d. Players in the field are not allowed to taunt(saying “SWING” to the batter, etc. The Umpire will determine when
unsportsmanlike conduct is being practiced.
e. If a manager, coach or fan comes in contact with an
umpire during a disagreement, then that person is suspended until HAC board has
reviewed the situation and handed out the final punishment.
f. If a coach or manager is suspended, he/she is not allowed
to be on the field, stands or close proximity to the playing area during the
game.
C. Only the manager will be allowed to question an umpire’s call, and it can only be regarding an interpretation of the rules. Judgment calls cannot be questioned. Managers shall review the rules prior to the start of the game.
D. The league directors will
meet and decide on any protests. A manager must register a protest on the field
of play with the umpire and opposing team manager immediately after the
play/call in question has occurred. However, please try to resolve disputes on
the field with the other team’s manager and the umpire. Remember this is an
instructional league!
a. If the dispute cannot be resolved on the field of play,
the league directors must receive a written summary of the incident/dispute
within 24 hours of its occurrence.
E. Refer to the game schedule for all starting times and locations of games.
F. Ten Players are permitted on the field. Four must be positioned as outfielders and at least 10 feet beyond the edge of the outfield grass (5 feet when at the Complex or 15 feet beyond the base paths if no grass exists).
G. Players can play the same
defensive position a maximum of 2 innings in each game. Each player must play two infield innings
during the 6 inning game, and a minimum of 3 innings total.
Pitchers can pitch a maximum of 2 consecutive innings per game. A player cannot sit-out defensively for
consecutive innings, unless due to injury.
Free substitution is permitted throughout the game. However, once removed, a player cannot return
to the pitcher position.
H. All players must wear a “protective cup” to all practices and games
I. Only rubber spikes or gym shoes will be allowed.
a.
Bats shall no more than 2 ¼ inches in circumference
J. A regular season complete
game consists of 6 innings. However, the following situations may affect the
length of a game.
a. Rainout/Dangerous Weather Rule: Any game called
off due to unseasonable weather (i.e. rain snow/cold, lightning etc.) shall be
replayed from the beginning if 1 full inning or less has been played. A game
that has been stopped due to unseasonable weather in the 2nd through 3rd inning
shall be continued from the point of the stoppage at a later date. If the game
is stopped in the 4th inning or later it shall be considered a complete game if
the losing team has finished their 4th at bat. Otherwise the continuation rule
shall apply. If game is tied after the 4th inning, then game will end in a tie.
b. Darkness Rule:
The judgment of the umpire will dictate a game’s end due to
weather/darkness. His decision is final.
If game concluded this way in the middle of an inning, the score will
then revert back to the last full inning.
c. Complex:
No inning shall begin after 1 hour
and 45 minutes from a game's actual start time.
The inning will be played to completion.
Weekend Complex Game Rules
No inning shall
begin after 1 hour and 45 minutes from a game's actual start time. The inning
will be played to completion. Speed-up
Rules will in effect all day: A pinch-runner (the last recorded out) will be
used for the player who will be the catcher in the next inning. This player
must catch the entire next inning unless he is injured/or replaces the pitcher.
No infield or outfield practice after the 1st inning. Returning pitchers are allowed 3 warm-up
throws. New pitchers are allowed 5 warm-up throws. Batters who
are being intentional walked are awarded 1st base without a ball being
thrown. The defensive Manager must
communicate his intent to walk the batter to the Umpire and to the opposing
Manager.
d. Slaughter Rule: There is a 10 run slaughter rule in effect after the
losing team has completed five at bats. After five at bats by the losing team,
the game will be stopped when the run scores (this applies to the bottom of the
5 inning only). See item F under Batting Rules for the 6th-inning exception.
e. Extra Innings: A maximum of two extra innings are
allowable, however, the darkness rule applies. A regular season game may end in
a tie.
K. No one is allowed to stand behind the home plate backstop with the exception of games being played at the complex. An adult will stand behind the umpire to retrieve the balls getting past the catcher to help speed up the game. The adult will not be allowed to coach from behind the umpire.
L. Runners
must avoid
contact when a play is being made on him.
If, in the Umpire’s judgment, contact is deliberate, he shall be called
out.
M. There are NO balks, infield fly rule, intentional walks, bunting,
stealing, lead offs or dropped third strikes.
N. A team must start within
15 minutes of the scheduled start time with a minimum of 8 players or a
forfeited game will result.
0. The ball will be considered dead once it has entered the infield and is controlled by a defensive player and the umpire calls timeout. If the player controlling the ball decides to make a play on a runner, the ball will be considered live and runners may advance at will.
P. Once the ball has entered
the infield** and is under control of a defensive player, the runner may not
advance to the next base unless he is more than half way there (this is the
umpires decision as to half way to the next base). When setting up the field
a line is required half way between All Bases except home and 1st base to make
it easier for the umpire to determine the halfway point.
** Infield will be defined as being 5 foot outside the baselines (including
foul territory) from Home plate to 1st ,1st to 2nd,
2nd to 3rd, and 3rd to Home plate.
Batting Rules:
A. All players will bat in a “continuous batting order” throughout the game. Players that arrive after the start of the game will be added to the end of the batting order.
B. A Player that intentionally throws his bat will be called out.
C. A player that steps out of the batters box during the pitch shall receive one warning by the umpire. Umpires should notify manager if a warning is given so coach can explain to player. Please review with umpire prior to game. Repeated incidents of a player stepping out of the batters box (during the same at bat) during the pitch will result in the pitch being called a strike.
D. One player at a time is allowed out of the dugout in the “on deck” area, which is considered beyond the coaching boxes down the first and third base lines. A batting helmet must be worn.
E. A player who refuses to take his scheduled at bat will be considered an out for that inning, except when the player has an obvious injury reported by the manager or when agreed upon by both managers prior to game. If a player leaves a game early for any reason other than injury, an automatic out is recorded in his spot.
F. A scoring maximum of 5 runs per inning, per team will be allowed. The batting team will cease hitting as soon as the 5th run crosses the plate. This rule is waived in the 6th inning and in any subsequent extra innings for both teams in order to allow the losing team a chance to win the game.
G. Note: the slaughter rule still applies after the losing team has completed five at bats. However, once the 6th inning has started, the losing team retains their right to bat regardless of the score.
H. Using an illegal bat for one pitched ball will be an out.
Pitching Rules:
The Following rule
applies to games played before
Pitchers will face
batters to a conclusion, unless ball four is reached. The Coach/Manager will be used to reach a conclusion
(other than a walk). On May 14th
and for the remainder of the season and playoffs, Pinto pitching rules will
apply.
Pinto Pitching Rules:
A. The pitching mound will be 38 feet from the back point of home plate to the rubber.
B. Pitchers may pitch a maximum of 2 consecutive innings per game. A single pitch thrown in an inning will constitute an inning pitched.
C. If a pitcher hits 2 batters in one inning he must be removed as a pitcher from that game.
D. A pitcher who displays repeated extreme wildness should be removed from the mound (the umpire has the final decision on this rule and will deliver one warning before removal of the pitcher).
E. Managers are allowed 2 visits per inning to the mound for each pitcher in that inning. The pitcher must be replaced on the third visit.
General Information:
A. All injuries must be reported immediately to the team manager and
then the league director if medical treatment must be rendered.
B. The HOME
C. Pony league rules and regulations govern all activities not otherwise stated.
D. Each player can keep uniforms at the end of the season.
F. Each manager must return their equipment to the league director within 48 hours after completion of their last playoff game.
H. The winning teams shall record the score at www.homersports.com.
I. There will be absolutely no drinking of alcoholic beverages nor smoking on the field during a game.